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Enrichetta Gentile
Ruolo
Ricercatore
Organizzazione
Università degli Studi di Bari Aldo Moro
Dipartimento
DIPARTIMENTO DI INFORMATICA
Area Scientifica
AREA 01 - Scienze matematiche e informatiche
Settore Scientifico Disciplinare
INF/01 - Informatica
Settore ERC 1° livello
Non Disponibile
Settore ERC 2° livello
Non Disponibile
Settore ERC 3° livello
Non Disponibile
Nei processi di formazione a distanza il monitoraggio delle attività è fondamentale sia per gli studenti che per i docenti ai fini della valutazione formativa. E' indispensabile, quindi, predisporre strumenti che, partendo dai dati raccolti dalle piattaforme di e-learning, possano aiutare nel processo decisionale il docente e stimolare la conoscenza di sé e l’autovalutazione dello studente. Tali strumenti, comunemente chiamati dashboard, per essere funzionali agli obiettivi valutativi devono rispondere a specifici principi di progettazione. Partendo dai principi definiti in letteratura, il contributo descrive due dashboard realizzate per la piattaforma Moodle che forniscono una rappresentazione chiara agli attori coinvolti dell'evoluzione del processo formativo.
Context. Devices and mobile accessibility are a fundamental part of today’s life and work of knowledge workers and university students. The adoption of mobile technologies to support training processes is a powerful tool to develop pathways that can significantly increase the efficiency, productivity and effectiveness of these processes through digital innovation. Gartner (Gartner, 2014) predicts that “by 2018 more than 50 percent of users will go to a tablet or smartphone first for all online activities”. Smartphones, tablets and other mobile devices will become increasingly important, with particular reference to the training sector. This is true of lifelong learning in business but even more so in universities where students, almost all digital natives, make mobile technology something they... wear on a daily basis. The most complex challenge for universities’ organizations is to develop solid training strategies that have a concrete impact on the learners. Many universities, in fact, fail to design, develop and deliver effective training programs that can improve individual performance. Objectives. This research work describes the experimentation carried out at the Jonian Department of the University of Bari with the aim of improving students' performance through the integration of mobile technologies in the e-learning environment redesigned for the occasion and put online in September 2016. Method. In order to identify the most stringent need for students concerning the use of mobile technologies for the fruition of contents delivered in e-learning, a preliminary survey was conducted for all students enrolled in the e-learning platform adopted by the Jonian Department of the University of Bari. A pilot course on basic computer science has thus been held to enable the use of mobile learning objects. At the end of the course, a second survey was carried out to measure students' grading rating in relation to technologies and methodologies used in the course. Results. The results show that a university-based e-learning project must take into account that students are increasingly using a mobile device to study. Conclusions. The mobile has enormous native potentials in all areas of business performance, including training and development. From this analysis emerges that the mobile is an extremely precious resource for the training sector, intended to become more and more relevant in the future.
Dall'esame delle problematiche della cittadinanza digitale e dell'inclusione sociale nel contesto della smart city si evidenzia come il divario digitale rappresenti un vero e proprio ostacolo verso la realizzazione di una città intelligente. Il contributo si propone perciò di definire un modello di smart education, intesa come un "insieme di interventi coordinati e ragionati che educano alla tecnologia con la tecnologia", capace di porsi come uno dei principali pilastri del processo per la definizione e attuazione della città intelligente ed in cui la scuola è chiamata a giocare un ruolo fondamentale.
In this contribution, we argue in favor of the importance of the role that interaction plays in supporting effective e-learning processes. Interaction among peers, in fact, either with real or virtual companions, is the fundamental component of the process of building and sharing new knowledge. In particular, we intend to argue in favor of a constructivist approach to e-learning. We support our view by reporting on our experience in the design of a platform for language learning through dramatization. Finally, we present the direction we intend to follow in our future research, towards the definition of an approach for enhancing effective interaction during collaborative learning and knowledge sharing in online learning environments.
In this contribution, we argue in favor of the importance of the role that interaction plays in supporting effective e-learning processes. Interaction among peers, in fact, either with real or virtual companions, is the fundamental component of the process of building and sharing new knowledge. In particular, we intend to argue in favor of a constructivist approach to e-learning. We support our view by reporting on our experience in the design of a platform for language learning through dramatization. Finally, we present the direction we intend to follow in our future research, towards the definition of an approach for enhancing effective interaction during collaborative learning and knowledge sharing in online learning environments.
The society model of the last years has given a key role to knowledge in terms of economic and social development. On this background, is allocated the success of the communities of practice, and more recently, of the Complex Learning Community model, whose strength is represented by the ability to provide students, educators, and professionals with a common creative space to develop not only knowledge and expertise, but also ideas, synergies, chances. In both cases, particular emphasis is given to the interactions between users as a "place" where knowledge emerges, is built and delivered. Our former paper was dedicated to the communities of practice, and in particular, to the use of an intelligent agent to control and lead the interaction among users; now our research concerns environments for collaborative learning, where the role of the animator is fundamental, but we take into account a blended animator, supported by specific tools to manage the community. Such tools are necessarily connected to the comprehension and elaboration of the natural language which highlights the appropriate knowledge elements to be used. In this paper we intend to analyse the available techniques in order to identify those that are more suitable for designing the supporting tools required by the blended animator. Particular attention will be given to the domain ontology.
Già dal 2009 il Dipartimento di Informatica dell’Università degli Studi di Bari Aldo Moro è coinvolto, in via sperimentale, in progetti di formazione che prevedono attività di Alternanza Scuola-Lavoro presso il laboratorio di ricerca SERLab, per offrire agli studenti della scuola secondaria di secondo grado l’opportunità di integrare il proprio percorso di studi con momenti di formazione situata, collegata alle attività del Dipartimento. Nel presente contributo viene illustrato il progetto Tekhnologhia che il gruppo di ricerca ha realizzato in collaborazione con l’Istituto Tecnico Tecnologico “Luigi dell’Erba” di Castellana Grotte in provincia di Bari e con lo spin-off SER&Practices per la realizzazione di un progetto di alternanza finalizzato alla promozione delle conoscenze e delle competenze dei partecipanti. L’iniziativa ha inteso unire Sapere e Saper Fare ed aprire l’apprendimento al mondo esterno.
In this contribution, we argue in favor of the importance of the role that interaction plays in supporting effective e-learning processes. Interaction among peers, in fact, either with real or virtual companions, is the fundamental component of the process of building and sharing new knowledge. In particular, we intend to argue in favor of a constructivist approach to e-learning. We support our view by reporting on our experience in the design of a platform for language learning through dramatization. Finally, we present the direction we intend to follow in our future research, towards the definition of an approach for enhancing effective interaction during collaborative learning and knowledge sharing in online learning environments.
In this contribution, we describe our preliminary statement towards the long-term goal of creating an intelligent agent for monitoring interaction in the communication environments of the communities of practice. The assumption underlying our research work is that embedding some form of artificial intelligence in these environments enhances effective interaction during collaborative learning and knowledge sharing. We start by providing a description of the theoretical conceptual framework, illustrate the state of the art in the domain and conclude by sketching the guidelines for a method we intend to implement and test in our future work on real data collected through a web forum developed in our previous research
The technology introduction and diffusion operated a transformation in the job market determining the creation of new professional expertise and the development of technologies to support the collaborative building of knowledge. In this paper we analyse the role of the communities of practice and highlight the importance of the intelligent analysis of computer-mediated interactions for the creation of new professional knowledge.
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