Effettua una ricerca
Michele Fiorentino
Ruolo
Professore Associato
Organizzazione
Politecnico di Bari
Dipartimento
Dipartimento di Meccanica, Matematica e Management
Area Scientifica
Area 09 - Ingegneria industriale e dell'informazione
Settore Scientifico Disciplinare
ING-IND/15 - Disegno e Metodi dell'Ingegneria Industriale
Settore ERC 1° livello
PE - Physical sciences and engineering
Settore ERC 2° livello
PE8 Products and Processes Engineering: Product design, process design and control, construction methods, civil engineering, energy processes, material engineering
Settore ERC 3° livello
PE8_10 - Industrial design (product design, ergonomics, man-machine interfaces, etc.)
We present an empirical study that evaluates the effectiveness of technical maintenance assisted with interactive augmented reality instructions. Our approach consists in an augmented visualization on a large screen and a combination of multiple fixed and mobile cameras. We used commercially available solutions. In our test, 14 participants completed a set of 4 maintenance tasks based on manual inspections of a motorbike engine. Tool selection, removal of bolts, and part disassembly, are supported by visual labels, 3D virtual models and 3D animations. All participants executed similar operations in two modalities: paper manuals and augmented instructions. Statistical analyses proved that augmented instructions reduced significantly participants’ overall execution time and error rate.
Simulation, visualisation and visual computing are key research areas that are currently only partially covered in the past ICT Programmes of the European Commission. VISION has been funded by the European Commission to deliver a study in the field of "simulation, visualisation and visual computing". The main aim of VISION is to help the Commission making informed decision on future coverage and approaches towards the fields of simulation, visualisation and visual computing within a future post 2013 EU Research and Innovation Programme (Horizon 2020). The study has analysed and assessed the position of the European research community, industry and entrepreneurship in these areas, analysing research and market potential and identifying potential key players at the EU level that should be considered in the definition of the future priorities for Horizon 2020. More specifically the goals of the project were: To identify general trends, challenges and opportunities ; to identify key players at global and EU level ; to analyse the competitive position of EU research and industry ; to identify research trends and barriers ; to investigate market trends and barriers ; to propose recommendations for the definition of a EU strategy in the field including research, innovation and market uptake
lo scambio dati nei vari formati CAD è ancora un problema per l'industria. Questo articolo presenta una panoramica su cinque dei formati più diffusi.
The interaction metaphor, based on mouse, monitor and keyboard, presents evident limits in the engineering design review activities, when real and virtual models must be explored and compared, and also in "outside-the-office" environments, where the desk is not available. The presented research aims to explore a new generation of gesture-based interfaces, called "natural interfaces", which promise an intuitive control using free hands and without the desk support. We present a novel natural design review workspace which acquires user motion using a combination of video and depth cameras and visualizes the CAD models using monitor-based augmented reality. We implemented a bimanual egocentric pointer paradigm by a virtual active surface in front of the user. We used a XML configurable approach to explore bimanual gesture commands to browse, select, dis/assembly and explode 3D complex models imported in standard STEP format. Our experiments demonstrated that the virtual active surface is able to effectively trigger a set of CAD specific commands and to improve technical navigation in non-desktop environments: e.g. shop floor maintenance, on site quality control, etc. We evaluated the feasibility and robustness of the interface and reported a high degree of acceptance from the users who preferred the presented interface to a unconstrained 3D manipulation.
The application of Augmented Reality in industrial environments requires an effective visualization of text on see-through head mounted display. The main contribution of this work is an empirical study of text styles as viewed through a monocular optical see-through display on three real workshop backgrounds examining four colors and four different text styles. We ran 2520 test trials with 14 participants using a mixed design and evaluated completion time and error rates. We found that both presentation mode and background influence the readability of text but there is no interaction effect between these two variables. Another interesting aspect is that the presentation mode influences differently completion time and error rate. The present study allows us to draw some guidelines for an effective use of AR text visualization in industrial environments. We suggest maximum contrast when reading time is important, and the use of colors to reduce errors. We also recommend colored billboard with transparent text where colors have a specific meaning.
Text readability with augmented reality head-worn displays is critical and at present time, there are no standard guidelines to follow. The readability depends mainly on background lighting, display technology (i.e., OST: optical see-through or VST: video see-through), and text style (e.g., plain text, outline or billboard). In this work, we addressed the readability limits for industrial activities. We experimented the effects of two background illuminances levels (1,000 lx for very fine basic industrial tasks and 4,000 lx for fine machining), two commercially available head-worn display technologies, variable outline widths and contrast polarity of text. We analyzed the performance of 12 subjects by collecting about 3,400 measurements using a specific test application and followed by qualitative interviews. With high illuminances, VST performed better than OST, regardless of contrast polarity and outline width. We found that negative contrast polarity is preferable with VST, and that just a minimum outline (1 px) around black text is optimal. On the contrary, positive contrast polarity should be used with OST and outline is not effective. Therefore, we evaluated the usage limits of the OST by sampling its contrast sensitivity function.
Efficient text visualization in head-worn augmented reality (AR) displays is critical because it is sensitive to display technology, text style and color, ambient illumination and so on. The main problem for the developer is to know the optimal text style for the specific display and for applications where color coding must be strictly followed because it is regulated by laws or internal practices. In this work, we experimented the effects on readability of two head-worn devices (optical and video see-through), two backgrounds (light and dark), five colors (white, black, red, green, and blue), and two text styles (plain text and billboarded text). Font type and size were kept constant. We measured the performance of 15 subjects by collecting about 5,000 measurements using a specific test application and followed by qualitative interviews. Readability turned out to be quicker on the optical see-through device. For the video see-through device, background affects readability only in case of text without billboard. Finally, our tests suggest that a good combination for indoor augmented reality applications, regardless of device and background, could be white text and blue billboard, while a mandatory color should be displayed as billboard with a white text message.
Product maintenance is a service offered to customers which represents an interesting business for companies. Their interest is both providing a good service in terms of quality and at the same time cutting operational costs. In this view companies are seeking tools that enable them to reach both goals, among those offered by the rapidly evolving ICT sector. The paper describes an application based on augmented reality and mobile technologies aiming to support remote maintenance operations, and improve maintenance services that companies offer to their customers. The paper describes the main idea at the basis of the application, the requirements as well as its implementation. Finally a case study is presented.
Augmented reality (AR) applications rely on robust and efficient methods for tracking. Tracking methods use a computer-internal representation of the object to track, which can be either sparse or dense representations. Sparse representations use only a limited set of feature points to represent an object to track, whereas dense representations almost mimic the shape of an object. While algorithms performed on sparse representations are faster, dense representations can distinguish multiple objects. The research presented in this paper investigates the feasibility of a dense tracking method for rigid object tracking, which incorporates the both object identification and object tracking steps. We adopted a tracking method that has been developed for the Microsoft Kinect to support single object tracking. The paper describes this method and presents the results. We also compared two different methods for mesh reconstruction in this algorithm. Since meshes are more informative when identifying a rigid object, this comparison indicates which algorithm shows the best performance for this task and guides our future research efforts.
A correct recognition of nonverbal expressions is currently one of the most important challenges of research in the field of human computer interaction. The ability to recognize human actions could change the way to interact with machines, maybe the way to live. In this paper, the innovative recognition system developed in the Italian research project PON SS-RR, finalized to support the classification process of the two behavioral situations (resonance and dissonance) of a candidate applying for a job position, is focused and described.
Condividi questo sito sui social