Simulations of Clinical Cases for Learning in e-Health.
Abstract
Over the years, the effectiveness of the learning by doing and the game based learning have been documented by several experimental evidences. In the latest years, the gamification approach has revealed the value of game-based mechanics to create meaningful learning experiences in non gaming systems. For these reasons in the UBICARE (UBIquitous knowledge-oriented HealthCARE) project, aimed at developing an advanced web system that offers different kinds of services to support the management of patients with chronic diseases, the learning component has been realised using both the simulation and the gamification approaches. In particular, the e-learning component starting from real medical records builds on the basis of the user profile a realistic problem, in order to allow specific skills about treatment protocols and diagnostic procedure to be acquired.
Autore Pugliese
Tutti gli autori
-
PESARE E.;ROSELLI T.;ROSSANO V.
Titolo volume/Rivista
Non Disponibile
Anno di pubblicazione
2014
ISSN
2010-3689
ISBN
Non Disponibile
Numero di citazioni Wos
Nessuna citazione
Ultimo Aggiornamento Citazioni
Non Disponibile
Numero di citazioni Scopus
Non Disponibile
Ultimo Aggiornamento Citazioni
Non Disponibile
Settori ERC
Non Disponibile
Codici ASJC
Non Disponibile
Condividi questo sito sui social