An educational game to learn type 1 diabetes management
Abstract
Virtual environments have proved to be successful for educational purposes in different fields. They are particularly useful when learner experience is necessary but impossible in a real context, like learning type 1 diabetes management, for example. When a diagnosis is made, in fact, the young patient is asked to learn, in a short time, how to control blood sugar levels and adopt a healthy life style. The paper describes a virtual environment in which young users are trained to control the balance between energy/physical activity, one of the main issues in diabetes care. Moreover, a pilot study aimed at measuring the users’ learning achievement reveals that the active learning approach is successful even if users have poor motivation.
Autore Pugliese
Tutti gli autori
-
ROSELLI T.;ROSSANO V.
Titolo volume/Rivista
Non Disponibile
Anno di pubblicazione
2012
ISSN
Non Disponibile
ISBN
1-891706-32-2
Numero di citazioni Wos
Nessuna citazione
Ultimo Aggiornamento Citazioni
Non Disponibile
Numero di citazioni Scopus
5
Ultimo Aggiornamento Citazioni
Non Disponibile
Settori ERC
Non Disponibile
Codici ASJC
Non Disponibile
Condividi questo sito sui social